TYPE
VR Survival Game
Project Manager & Lead 3D Artist
ROLE
Unreal Engine 5, Blender
SOFTWARE
ASU MIX Center, Virtual Production Volume
EXHIBITED
DATE
Spring 2025
VR Survival Game — Spring 2025

01- Concept & creative direction
Originated the game premise and led all creative decisions from concept through final releas
02- 3D environment design & modeling
Designed and built the interactive 3D map of Titan — the spatial world players navigate.
03- Production pipeline & team management
Managed scripting, asset pipeline, task delegation, and scene transitions across the full team.
OVERVIEW
Echoes of the Moon is a team-developed VR survival game built in Unreal Engine 5. Set on Titan in complete darkness, players emit sonar pulses to briefly illuminate their surroundings — a mechanic where sound is simultaneously the only tool for navigation and a potential threat that attracts hostile alien life.
As Project Manager and Lead 3D Artist, I originated the concept, led the team through the full production pipeline, and designed the 3D world.
The game was publicly exhibited at MIXhibition alongside a full marketing campaign I produced for the showcase.